Triple
T7860064
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Rafael Palmeiro |
E182471
|
entity |
| Predicate | suspensionLengthGames |
P79420
|
FINISHED |
| Object | 10 |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: 10 | Statement: [Rafael Palmeiro, suspensionLengthGames, 10]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: suspensionLengthGames Context triple: [Rafael Palmeiro, suspensionLengthGames, 10]
-
A.
gameLength
Indicates the duration or total length of a game, typically measured in time or turns.
-
B.
seriesGame
Indicates that a game is part of, or belongs to, a particular series or franchise.
-
C.
relatedGame
Indicates that one game has a notable connection or association with another game, such as shared content, themes, or series.
-
D.
surfaceGame3And4
Indicates that something is associated with or applies to both game 3 and game 4 within a given context.
-
E.
gameLengthRule
Indicates a rule that specifies how long a game is allowed or required to last.
- F. None of above. chosen
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca82887fd48190975896bf38c4596b |
completed | March 30, 2026, 2:02 p.m. |
| NER | Named-entity recognition | batch_69cb36bb6ca4819098bc00739e07cfc8 |
completed | March 31, 2026, 2:51 a.m. |
| PD | Predicate disambiguation | batch_69cae925ca388190ae4a01fa76e957e8 |
completed | March 30, 2026, 9:20 p.m. |
| PDg | Predicate description generation | batch_69caf786ec748190b6347b0c94335550 |
completed | March 30, 2026, 10:21 p.m. |
Created at: March 30, 2026, 4:53 p.m.