Triple
T7665219
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Prototype |
E173607
|
entity |
| Predicate | relatedTo |
P37
|
FINISHED |
| Object | Abstract Factory |
E173605
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Abstract Factory | Statement: [Prototype, relatedTo, Abstract Factory]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Abstract Factory Context triple: [Prototype, relatedTo, Abstract Factory]
-
A.
Abstract Factory
chosen
Abstract Factory is a creational design pattern that provides an interface for creating families of related or dependent objects without specifying their concrete classes.
-
B.
ConcreteFactory
ConcreteFactory is a design pattern participant that implements the Abstract Factory interface to create specific families of related product objects.
-
C.
Factory Method
Factory Method is a creational design pattern that defines an interface for creating objects while allowing subclasses to decide which concrete classes to instantiate, promoting loose coupling and extensibility.
-
D.
Composite pattern
The Composite pattern is a structural design pattern that lets you treat individual objects and compositions of objects uniformly by organizing them into tree-like hierarchies.
-
E.
Strategy (design pattern)
Strategy is a behavioral design pattern that defines a family of interchangeable algorithms, encapsulates each one, and lets clients switch between them at runtime without changing their code.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69c699562484819086752091e3164a27 |
completed | March 27, 2026, 2:51 p.m. |
| NER | Named-entity recognition | batch_69c701bfb67c81908b416802eaf0faac |
completed | March 27, 2026, 10:16 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69c8b4f716a48190a0ca52caffc2c1c1 |
completed | March 29, 2026, 5:13 a.m. |
Created at: March 27, 2026, 4 p.m.