Triple

T7279407
Position Surface form Disambiguated ID Type / Status
Subject OpenCL E163108 entity
Predicate competesWith P1375 FINISHED
Object DirectCompute E37364 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: DirectCompute | Statement: [OpenCL, competesWith, DirectCompute]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: DirectCompute
Context triple: [OpenCL, competesWith, DirectCompute]
  • A. DirectX chosen
    DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
  • B. DirectStorage
    DirectStorage is a Microsoft API designed to dramatically speed up game asset loading by enabling high-bandwidth, low-latency data streaming from NVMe storage directly to the GPU.
  • C. OpenCL
    OpenCL is an open, cross-platform framework for writing programs that execute across heterogeneous systems including CPUs, GPUs, and other processors.
  • D. DXGI
    DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
  • E. NVIDIA OptiX
    NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69c6885c5964819085b209701769877f completed March 27, 2026, 1:38 p.m.
NER Named-entity recognition batch_69c6eb3251808190bd9da71bc183c945 completed March 27, 2026, 8:40 p.m.
NED1 Entity disambiguation (via context triple) batch_69c7db3450208190b67e4329a531ad0c completed March 28, 2026, 1:44 p.m.
Created at: March 27, 2026, 2:59 p.m.