Triple
T7279348
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Vulkan |
E163107
|
entity |
| Predicate | hasVersion |
P455
|
FINISHED |
| Object |
Vulkan 1.2
Vulkan 1.2 is a version of the low-overhead, cross-platform 3D graphics and compute API that adds enhanced features and performance improvements for modern GPUs.
|
E163107
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Vulkan 1.2 | Statement: [Vulkan, hasVersion, Vulkan 1.2]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Vulkan 1.2 Context triple: [Vulkan, hasVersion, Vulkan 1.2]
-
A.
Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
-
B.
Direct3D 12
Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
-
C.
SPIR-V
SPIR-V is a standardized intermediate binary language for representing shaders and compute kernels, primarily used in the Vulkan graphics and compute API ecosystem.
-
D.
WebGPU
WebGPU is a modern web graphics and compute API designed to provide high-performance, low-level access to GPU capabilities in browsers, succeeding and improving upon WebGL.
-
E.
NVIDIA OptiX
NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Vulkan 1.2 Triple: [Vulkan, hasVersion, Vulkan 1.2]
Generated description
Vulkan 1.2 is a version of the low-overhead, cross-platform 3D graphics and compute API that adds enhanced features and performance improvements for modern GPUs.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Vulkan 1.2 Target entity description: Vulkan 1.2 is a version of the low-overhead, cross-platform 3D graphics and compute API that adds enhanced features and performance improvements for modern GPUs.
-
A.
Vulkan
chosen
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
-
B.
Direct3D 12
Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
-
C.
SPIR-V
SPIR-V is a standardized intermediate binary language for representing shaders and compute kernels, primarily used in the Vulkan graphics and compute API ecosystem.
-
D.
WebGPU
WebGPU is a modern web graphics and compute API designed to provide high-performance, low-level access to GPU capabilities in browsers, succeeding and improving upon WebGL.
-
E.
NVIDIA OptiX
NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
- F. None of above.
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69c6885c5964819085b209701769877f |
completed | March 27, 2026, 1:38 p.m. |
| NER | Named-entity recognition | batch_69c6eb3251808190bd9da71bc183c945 |
completed | March 27, 2026, 8:40 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69c7eedbbc3c81909a02c4fb63e428c0 |
completed | March 28, 2026, 3:08 p.m. |
| NEDg | Description generation | batch_69c7ef5b7ce081908702e564f09f2fe1 |
completed | March 28, 2026, 3:10 p.m. |
| NED2 | Entity disambiguation (via description) | batch_69c7efb24a488190b53720f521151c61 |
completed | March 28, 2026, 3:11 p.m. |
Created at: March 27, 2026, 2:59 p.m.