Triple

T7279345
Position Surface form Disambiguated ID Type / Status
Subject Vulkan E163107 entity
Predicate governedBy P46 FINISHED
Object Khronos Vulkan Working Group E357639 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Khronos Vulkan Working Group | Statement: [Vulkan, governedBy, Khronos Vulkan Working Group]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Khronos Vulkan Working Group
Context triple: [Vulkan, governedBy, Khronos Vulkan Working Group]
  • A. Khronos Group chosen
    Khronos Group is an open industry consortium that develops royalty-free open standards for graphics, compute, and media APIs across multiple platforms and devices.
  • B. Vulkan
    Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
  • C. SPIR-V
    SPIR-V is a standardized intermediate binary language for representing shaders and compute kernels, primarily used in the Vulkan graphics and compute API ecosystem.
  • D. NVIDIA OptiX
    NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
  • E. Metal Shading Language
    Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69c6885c5964819085b209701769877f completed March 27, 2026, 1:38 p.m.
NER Named-entity recognition batch_69c6eb3251808190bd9da71bc183c945 completed March 27, 2026, 8:40 p.m.
NED1 Entity disambiguation (via context triple) batch_69c7eedbbc3c81909a02c4fb63e428c0 completed March 28, 2026, 3:08 p.m.
Created at: March 27, 2026, 2:59 p.m.