Triple

T6964938
Position Surface form Disambiguated ID Type / Status
Subject Death Stranding 2: On the Beach E161463 entity
Predicate hasGameplayElement P52035 FINISHED
Object traversal LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: traversal | Statement: [Death Stranding 2: On the Beach, hasGameplayElement, traversal]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasGameplayElement
Context triple: [Death Stranding 2: On the Beach, hasGameplayElement, traversal]
  • A. gameElement chosen
    Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
  • B. hasPlayableCharacter
    Indicates that an entity includes or is associated with a character that a user can control or play as.
  • C. hasFunctionInGames
    Indicates that something serves a specific role, purpose, or function within the context of games.
  • D. appearsInGameMode
    Indicates that an entity is present, available, or featured within a specified game mode.
  • E. hasGameType
    Indicates that an entity (such as a game or match) is associated with a specific category or type of game.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69c68853cff881908439d488924a8283 completed March 27, 2026, 1:38 p.m.
NER Named-entity recognition batch_69c6db1049e0819097099a0e9d15f787 completed March 27, 2026, 7:31 p.m.
PD Predicate disambiguation batch_69c6d7c0b0a08190b262dfc94992994d completed March 27, 2026, 7:17 p.m.
Created at: March 27, 2026, 2:30 p.m.