Triple

T6756756
Position Surface form Disambiguated ID Type / Status
Subject Amsterdam bus network E154479 entity
Predicate operator P179 FINISHED
Object EBS
EBS is a Dutch public transport company that operates bus services in and around Amsterdam and other regions in the Netherlands.
E617838 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: EBS | Statement: [Amsterdam bus network, operator, EBS]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: EBS
Context triple: [Amsterdam bus network, operator, EBS]
  • A. Amazon EBS
    Amazon EBS is a scalable, high-performance block storage service used with Amazon EC2 instances for persistent data storage in the AWS cloud.
  • B. Amazon EFS
    Amazon EFS is a fully managed, scalable, cloud-native file storage service that provides shared, elastic file systems for use with AWS compute resources.
  • C. ECS
    ECS is the abbreviation for the Patriot missile system’s Engagement Control Station, the command and control center that manages and directs air and missile defense engagements.
  • D. ECS
    ECS (Enhanced Chip Set) is an improved version of the Amiga computer’s original graphics and system chipset, offering expanded display modes and hardware capabilities over its predecessor.
  • E. ECS
    ECS (Entity Component System) is a data-driven architectural pattern commonly used in game engines to organize game logic by separating data (components) from behavior (systems) and grouping them around entities.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: EBS
Triple: [Amsterdam bus network, operator, EBS]
Generated description
EBS is a Dutch public transport company that operates bus services in and around Amsterdam and other regions in the Netherlands.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: EBS
Target entity description: EBS is a Dutch public transport company that operates bus services in and around Amsterdam and other regions in the Netherlands.
  • A. Amazon EBS
    Amazon EBS is a scalable, high-performance block storage service used with Amazon EC2 instances for persistent data storage in the AWS cloud.
  • B. Amazon EFS
    Amazon EFS is a fully managed, scalable, cloud-native file storage service that provides shared, elastic file systems for use with AWS compute resources.
  • C. ECS
    ECS is the abbreviation for the Patriot missile system’s Engagement Control Station, the command and control center that manages and directs air and missile defense engagements.
  • D. ECS
    ECS (Enhanced Chip Set) is an improved version of the Amiga computer’s original graphics and system chipset, offering expanded display modes and hardware capabilities over its predecessor.
  • E. ECS
    ECS (Entity Component System) is a data-driven architectural pattern commonly used in game engines to organize game logic by separating data (components) from behavior (systems) and grouping them around entities.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69c6880fd5808190be684854081e27dd completed March 27, 2026, 1:37 p.m.
NER Named-entity recognition batch_69c6d1f76c9c81908c213772a54f1352 completed March 27, 2026, 6:52 p.m.
NED1 Entity disambiguation (via context triple) batch_69c712aa0b148190955c58af69849cc4 completed March 27, 2026, 11:28 p.m.
NEDg Description generation batch_69c713f70c1081909e92162af352cf94 completed March 27, 2026, 11:34 p.m.
NED2 Entity disambiguation (via description) batch_69c71492198081908b9bf1717ddbfb42 completed March 27, 2026, 11:36 p.m.
Created at: March 27, 2026, 2:11 p.m.