Triple

T5922590
Position Surface form Disambiguated ID Type / Status
Subject Self E131732 entity
Predicate influenced P9 FINISHED
Object Lua (through prototype ideas) E95187 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Lua (through prototype ideas) | Statement: [Self, influenced, Lua (through prototype ideas)]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Lua (through prototype ideas)
Context triple: [Self, influenced, Lua (through prototype ideas)]
  • A. Lua chosen
    Lua is a lightweight, embeddable scripting language widely used for game development, configuration, and extending applications.
  • B. LuaJIT
    LuaJIT is a high-performance just-in-time compiler and runtime for the Lua programming language, designed to provide significantly faster execution while maintaining compatibility with standard Lua.
  • C. Garry's Mod Lua
    Garry's Mod Lua is the customized implementation of the Lua scripting language used to create and modify gameplay, addons, and gamemodes within the sandbox game Garry's Mod.
  • D. Prototype
    "Prototype" is a genre-blending, futuristic soul track by André 3000 (André Lauren Benjamin) that showcases his experimental approach to R&B and funk.
  • E. Prototype
    Prototype is a creational design pattern that enables cloning existing objects to create new instances instead of instantiating classes directly.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69c0085a1ed08190a7e9a8b6323fd680 completed March 22, 2026, 3:18 p.m.
NER Named-entity recognition batch_69c03804d9808190829a418adb7864aa completed March 22, 2026, 6:42 p.m.
NED1 Entity disambiguation (via context triple) batch_69c0c041d4f08190863141b037b1c05f completed March 23, 2026, 4:23 a.m.
Created at: March 22, 2026, 4 p.m.