Triple
T5922590
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Self |
E131732
|
entity |
| Predicate | influenced |
P9
|
FINISHED |
| Object | Lua (through prototype ideas) |
E95187
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Lua (through prototype ideas) | Statement: [Self, influenced, Lua (through prototype ideas)]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Lua (through prototype ideas) Context triple: [Self, influenced, Lua (through prototype ideas)]
-
A.
Lua
chosen
Lua is a lightweight, embeddable scripting language widely used for game development, configuration, and extending applications.
-
B.
LuaJIT
LuaJIT is a high-performance just-in-time compiler and runtime for the Lua programming language, designed to provide significantly faster execution while maintaining compatibility with standard Lua.
-
C.
Garry's Mod Lua
Garry's Mod Lua is the customized implementation of the Lua scripting language used to create and modify gameplay, addons, and gamemodes within the sandbox game Garry's Mod.
-
D.
Prototype
"Prototype" is a genre-blending, futuristic soul track by André 3000 (André Lauren Benjamin) that showcases his experimental approach to R&B and funk.
-
E.
Prototype
Prototype is a creational design pattern that enables cloning existing objects to create new instances instead of instantiating classes directly.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69c0085a1ed08190a7e9a8b6323fd680 |
completed | March 22, 2026, 3:18 p.m. |
| NER | Named-entity recognition | batch_69c03804d9808190829a418adb7864aa |
completed | March 22, 2026, 6:42 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69c0c041d4f08190863141b037b1c05f |
completed | March 23, 2026, 4:23 a.m. |
Created at: March 22, 2026, 4 p.m.