Triple
T5402061
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Behaviour Interactive |
E120799
|
entity |
| Predicate | formerName |
P65
|
FINISHED |
| Object | Artificial Mind & Movement |
E516822
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Artificial Mind & Movement | Statement: [Behaviour Interactive, formerName, Artificial Mind & Movement]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Artificial Mind & Movement Context triple: [Behaviour Interactive, formerName, Artificial Mind & Movement]
-
A.
Artificial Mind & Movement
chosen
Artificial Mind & Movement was a Canadian video game development studio known for creating licensed titles and later rebranding as Behaviour Interactive.
-
B.
Adept AI
Adept AI is an artificial intelligence research and product company focused on building AI agents that can use existing software tools to perform complex tasks for users.
-
C.
How to Create a Mind
"How to Create a Mind" is a nonfiction book by futurist Ray Kurzweil that explores the workings of human intelligence and proposes designs for advanced artificial intelligence based on the brain’s principles.
-
D.
Soar cognitive architecture
The Soar cognitive architecture is a general-purpose framework for modeling and understanding human cognition through unified theories of problem solving, learning, and decision-making.
-
E.
Robot Visions
Robot Visions is a collection of Isaac Asimov’s robot-themed short stories and essays that explores his famous Three Laws of Robotics and their implications.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69bd46391c0c81909fa484446732b6a3 |
completed | March 20, 2026, 1:06 p.m. |
| NER | Named-entity recognition | batch_69bd8771b25c819080da247bc3164cd9 |
completed | March 20, 2026, 5:44 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69bf3a9e104881908d6012c87f30061b |
completed | March 22, 2026, 12:41 a.m. |
Created at: March 20, 2026, 2:04 p.m.