Triple
T5167097
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Kurt Akeley |
E116585
|
entity |
| Predicate | publicationTopic |
P1753
|
FINISHED |
| Object | OpenGL design and implementation |
E116587
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: OpenGL design and implementation | Statement: [Kurt Akeley, publicationTopic, OpenGL design and implementation]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: OpenGL design and implementation Context triple: [Kurt Akeley, publicationTopic, OpenGL design and implementation]
-
A.
Computer Graphics: Principles and Practice
Computer Graphics: Principles and Practice is a foundational textbook that comprehensively covers the theory and algorithms underlying modern computer graphics.
-
B.
OpenGL
chosen
OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
-
C.
Fundamentals of Interactive Computer Graphics
Fundamentals of Interactive Computer Graphics is a foundational textbook that introduces the principles, algorithms, and techniques underlying modern computer graphics and interactive visual systems.
-
D.
OpenGL ES
OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
-
E.
Mesa 3D
Mesa 3D is an open-source implementation of the OpenGL and other graphics APIs that provides hardware-accelerated 3D rendering for Unix-like operating systems.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69bd445ff97c81909a2615cc56235470 |
completed | March 20, 2026, 12:58 p.m. |
| NER | Named-entity recognition | batch_69bd792c5ea88190b6aa0e519c744155 |
completed | March 20, 2026, 4:43 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69bed93b85188190927d448e09a46425 |
completed | March 21, 2026, 5:45 p.m. |
Created at: March 20, 2026, 1:45 p.m.