Triple
T5100808
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Apple WWDC 2017 |
E114975
|
entity |
| Predicate | announcedFeature |
P430
|
FINISHED |
| Object | Metal 2 graphics API |
E49844
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Metal 2 graphics API | Statement: [Apple WWDC 2017, announcedFeature, Metal 2 graphics API]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Metal 2 graphics API Context triple: [Apple WWDC 2017, announcedFeature, Metal 2 graphics API]
-
A.
Metal graphics API
chosen
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
-
B.
Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
-
C.
Metal Shading Language
Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
-
D.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
-
E.
Metal Performance Shaders
Metal Performance Shaders is a high-performance framework in Apple’s Metal ecosystem that provides highly optimized GPU-accelerated compute and graphics kernels for tasks like image processing, machine learning, and linear algebra.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69bd443fc49c819089629c00e311310c |
completed | March 20, 2026, 12:57 p.m. |
| NER | Named-entity recognition | batch_69bd758381dc8190ac491788d27ab8e0 |
completed | March 20, 2026, 4:27 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69beba8d24388190882b9933a2a798c4 |
completed | March 21, 2026, 3:34 p.m. |
Created at: March 20, 2026, 1:40 p.m.