Triple

T5100808
Position Surface form Disambiguated ID Type / Status
Subject Apple WWDC 2017 E114975 entity
Predicate announcedFeature P430 FINISHED
Object Metal 2 graphics API E49844 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Metal 2 graphics API | Statement: [Apple WWDC 2017, announcedFeature, Metal 2 graphics API]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Metal 2 graphics API
Context triple: [Apple WWDC 2017, announcedFeature, Metal 2 graphics API]
  • A. Metal graphics API chosen
    Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
  • B. Vulkan
    Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
  • C. Metal Shading Language
    Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
  • D. DirectX
    DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
  • E. Metal Performance Shaders
    Metal Performance Shaders is a high-performance framework in Apple’s Metal ecosystem that provides highly optimized GPU-accelerated compute and graphics kernels for tasks like image processing, machine learning, and linear algebra.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69bd443fc49c819089629c00e311310c completed March 20, 2026, 12:57 p.m.
NER Named-entity recognition batch_69bd758381dc8190ac491788d27ab8e0 completed March 20, 2026, 4:27 p.m.
NED1 Entity disambiguation (via context triple) batch_69beba8d24388190882b9933a2a798c4 completed March 21, 2026, 3:34 p.m.
Created at: March 20, 2026, 1:40 p.m.