Triple
T5079721
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Nintendo Entertainment System |
E114484
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | 8-bit video game console |
C8432
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: 8-bit video game console Context triple: [Nintendo Entertainment System, instanceOf, 8-bit video game console]
-
A.
16-bit video game console
A 16-bit video game console is a home entertainment system that uses a 16-bit processor to run cartridge-based games with improved graphics, sound, and gameplay complexity over earlier 8-bit systems.
-
B.
eighth-generation video game console
An eighth-generation video game console is a home or handheld gaming system released roughly between 2012 and 2017, featuring HD or higher graphics, robust online services, and support for digital distribution and multimedia entertainment.
-
C.
sixth-generation video game console
A sixth-generation video game console is a home gaming system released around the late 1990s to early 2000s, characterized by 128-bit processing, optical disc media, and support for 3D graphics and online connectivity (e.g., PlayStation 2, Xbox, GameCube, Dreamcast).
-
D.
home video game console
chosen
A home video game console is a dedicated electronic device designed to connect to a television or display and run video games using physical or digital media, typically operated with handheld controllers in a domestic setting.
-
E.
Nintendo Entertainment System game
A Nintendo Entertainment System game is a software title designed to run on the NES console, typically featuring 8-bit graphics, chiptune audio, and gameplay constrained by the system’s hardware limitations.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69bd443dbf908190a9401e9c2dc7bd7d |
completed | March 20, 2026, 12:57 p.m. |
Created at: March 20, 2026, 1:39 p.m.