Triple

T4471223
Position Surface form Disambiguated ID Type / Status
Subject Großes Festspielhaus E98497 entity
Predicate hasAcousticsDesignedFor P9494 FINISHED
Object unamplified classical music LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: unamplified classical music | Statement: [Großes Festspielhaus, hasAcousticsDesignedFor, unamplified classical music]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasAcousticsDesignedFor
Context triple: [Großes Festspielhaus, hasAcousticsDesignedFor, unamplified classical music]
  • A. acousticalDesigner
    Indicates a relationship where one entity serves as the acoustical designer responsible for planning or shaping the sound characteristics of another entity (such as a space, product, or performance).
  • B. acousticProperty
    Indicates the relationship between an entity and its sound-related characteristics, such as loudness, pitch, timbre, or other acoustic features.
  • C. isDesignedFor chosen
    Indicates that one entity has been created, planned, or optimized specifically to serve the needs, purposes, or use of another entity.
  • D. hasHeavierSoundThan
    Indicates that one entity produces or is associated with a sound that is sonically heavier, more intense, or more forceful than that of another entity.
  • E. soundDesignBy
    Indicates that the sound design for a work (such as a film, game, or performance) is created or supervised by a particular person or entity.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69b3454b4ae481908967426dd37284d6 completed March 12, 2026, 10:59 p.m.
NER Named-entity recognition batch_69b356fb69a0819099f0005779f4fcac completed March 13, 2026, 12:14 a.m.
PD Predicate disambiguation batch_69b3563bf4f8819081726cde3a34460b completed March 13, 2026, 12:11 a.m.
Created at: March 12, 2026, 11:35 p.m.