Triple
T4470532
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Hindsight Experience Replay |
E98482
|
entity |
| Predicate | introducedInPaper |
P513
|
FINISHED |
| Object | Hindsight Experience Replay |
E98482
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Hindsight Experience Replay | Statement: [Hindsight Experience Replay, introducedInPaper, Hindsight Experience Replay]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Hindsight Experience Replay Context triple: [Hindsight Experience Replay, introducedInPaper, Hindsight Experience Replay]
-
A.
Hindsight Experience Replay
chosen
Hindsight Experience Replay is a reinforcement learning technique that improves sample efficiency by reinterpreting failed attempts as successful experiences toward alternative goals.
-
B.
Prioritized Experience Replay DQN
Prioritized Experience Replay DQN is a variant of the Deep Q-Network algorithm that improves learning efficiency by sampling more informative experiences with higher priority from the replay buffer.
-
C.
Generalized Advantage Estimation
Generalized Advantage Estimation is a reinforcement learning technique that reduces variance and improves sample efficiency in policy gradient methods by cleverly estimating the advantage function over multiple time scales.
-
D.
Atari deep Q-network
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
-
E.
Proximal Policy Optimization
Proximal Policy Optimization is a popular reinforcement learning algorithm that improves policy gradient methods by using clipped objective functions to achieve stable and efficient training.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69b3454b4ae481908967426dd37284d6 |
completed | March 12, 2026, 10:59 p.m. |
| NER | Named-entity recognition | batch_69b356b6a1f48190a39f5411648c40ff |
completed | March 13, 2026, 12:13 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69b6286c75b08190bd683d300f6c97f0 |
completed | March 15, 2026, 3:33 a.m. |
Created at: March 12, 2026, 11:34 p.m.