Triple
T4189698
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Bobby Thomson's "Shot Heard 'Round the World" |
E89002
|
entity |
| Predicate | gameSituation |
P15207
|
FINISHED |
| Object | deciding game of a best-of-three playoff |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: deciding game of a best-of-three playoff | Statement: [Bobby Thomson's "Shot Heard 'Round the World", gameSituation, deciding game of a best-of-three playoff]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: gameSituation Context triple: [Bobby Thomson's "Shot Heard 'Round the World", gameSituation, deciding game of a best-of-three playoff]
-
A.
gameState
Indicates the current status or condition of a game at a particular point in time, including relevant rules, progress, and contextual information.
-
B.
gameContext
chosen
Indicates the situational framework or environment in which a game’s actions, rules, and interactions take place.
-
C.
game5Status
Indicates the current state or outcome of the fifth game in a series or sequence of games.
-
D.
gamePlayedIn
Indicates that a particular game or match took place at or within a specified location or venue.
-
E.
gameElement
Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69aed9569a4481908b6c1fcec2a11e21 |
completed | March 9, 2026, 2:29 p.m. |
| NER | Named-entity recognition | batch_69af04b009dc8190abda3f149a5b16fa |
completed | March 9, 2026, 5:34 p.m. |
| PD | Predicate disambiguation | batch_69af01935064819096b7619f42e164dd |
completed | March 9, 2026, 5:21 p.m. |
Created at: March 9, 2026, 3:46 p.m.