Triple
T38645206
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Komodo Brothers |
E938696
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | anthropomorphic komodo dragon |
C65904
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: anthropomorphic komodo dragon Context triple: [Komodo Brothers, instanceOf, anthropomorphic komodo dragon]
-
A.
anthropomorphic crocodile
An anthropomorphic crocodile is a crocodile with human-like traits—such as walking upright, speaking, and expressing complex emotions—while retaining key reptilian features like scales, snout, and tail.
-
B.
anthropomorphic alligator
An anthropomorphic alligator is a fictional alligator character with human-like traits—such as walking upright, speaking, and expressing complex emotions—while retaining key reptilian features like scales, a tail, and a snout.
-
C.
anthropomorphic snake
An anthropomorphic snake is a serpent-like being with human traits—such as upright posture, expressive facial features, and the ability to speak or use tools—while retaining its fundamentally serpentine form.
-
D.
anthropomorphic kangaroo
An anthropomorphic kangaroo is a fictional, human-like kangaroo character that walks upright, often wears clothing, and exhibits human behaviors, emotions, and speech.
-
E.
anthropomorphic chameleon
An anthropomorphic chameleon is a humanlike character with chameleon traits—such as color-changing skin, a prehensile tail, and independently moving eyes—often used to explore themes of adaptability, disguise, and identity.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ed948ec81908ce7811608a8f359 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:32 p.m.