Triple
T38581064
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | RenderWare |
E932245
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | 3D graphics engine |
C8240
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: 3D graphics engine Context triple: [RenderWare, instanceOf, 3D graphics engine]
-
A.
3D rendering engine
chosen
A 3D rendering engine is a software component that transforms 3D scene data—geometry, materials, lighting, and camera parameters—into 2D images or frames through processes like rasterization or ray tracing.
-
B.
3D rendering application
A 3D rendering application is software that generates photorealistic or stylized images and animations from 3D models by simulating lighting, materials, and camera perspectives.
-
C.
3D adventure game engine
A 3D adventure game engine is a software framework that provides the tools, systems, and runtime needed to create, render, and manage interactive three-dimensional adventure games, including world building, character control, physics, scripting, and asset management.
-
D.
3D graphics data format
A 3D graphics data format is a structured specification for storing and exchanging three-dimensional geometric, material, animation, and scene information between graphics applications and rendering systems.
-
E.
3D design software
3D design software is a digital tool that enables users to create, modify, and visualize three-dimensional models for applications such as product design, architecture, animation, and engineering.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec654d48190b421111cf26e54d9 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:32 p.m.