Triple
T38481391
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Trevor Philips Enterprises |
E915686
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | organization in Grand Theft Auto V |
C51830
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: organization in Grand Theft Auto V Context triple: [Trevor Philips Enterprises, instanceOf, organization in Grand Theft Auto V]
-
A.
organization in the Wolfenstein series
An organization in the Wolfenstein series is a structured faction or group—such as resistance movements, military units, or secret societies—that operates within the alternate-history setting to pursue ideological, political, or military goals that drive the narrative and conflicts of the games.
-
B.
Mafia
Mafia: A clandestine, hierarchical criminal organization that engages in illegal activities such as extortion, racketeering, and trafficking while enforcing loyalty and control through violence and corruption.
-
C.
organization in The Elder Scrolls
An organization in The Elder Scrolls is a structured group of individuals—such as guilds, factions, cults, or orders—united by shared goals, beliefs, or functions that influence the political, social, or magical landscape of the game world.
-
D.
organization in Fate/Grand Order
An organization in Fate/Grand Order is a structured group of characters—such as Chaldea, mage associations, or villainous factions—united by shared goals, resources, and hierarchies that drive major narrative and gameplay events.
-
E.
in-universe organization
chosen
An in-universe organization is a fictional group, institution, or entity that operates within a story’s setting, shaping events, characters, and world dynamics according to its goals, structure, and culture.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e8ff5cc8190a88803369183845e |
completed | May 3, 2026, 3:49 p.m. |
Created at: May 3, 2026, 4:31 p.m.