Triple
T38477213
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Wumpa Fruit |
E915579
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Crash Bandicoot series item |
C63887
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Crash Bandicoot series item Context triple: [Wumpa Fruit, instanceOf, Crash Bandicoot series item]
-
A.
Crash Bandicoot game
A Crash Bandicoot game is a fast-paced, character-driven 3D platformer where players guide the titular marsupial through linear levels filled with obstacles, enemies, and collectibles to thwart a villain’s plans.
-
B.
Crash Bandicoot character
A Crash Bandicoot character is a stylized, often anthropomorphic figure from the Crash Bandicoot video game series, defined by exaggerated personalities, cartoonish designs, and roles that range from heroic protagonists to eccentric villains within its slapstick, action-platforming world.
-
C.
Crash Bandicoot location
A Crash Bandicoot location is a distinct in-game environment or level setting within the Crash Bandicoot universe, characterized by unique terrain, hazards, and thematic elements that shape gameplay and narrative progression.
-
D.
Sonic the Hedgehog game
A Sonic the Hedgehog game is a fast-paced platformer where players control Sonic to race through vibrant levels, collect rings, and defeat enemies to thwart Dr. Eggman's schemes.
-
E.
Mario Party game
A Mario Party game is a multiplayer digital board game set in the Mario universe where players compete in turn-based movement and fast-paced minigames to earn the most stars and coins.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e8ff5cc8190a88803369183845e |
completed | May 3, 2026, 3:49 p.m. |
Created at: May 3, 2026, 4:31 p.m.