Triple
T38061402
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Elemental Masks |
E950348
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | video game characters |
C5423
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: video game characters Context triple: [Elemental Masks, instanceOf, video game characters]
-
A.
video game character
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
B.
video game fictional entity
chosen
A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
-
C.
video game namesake
A video game namesake is a person, character, place, or entity after whom a video game or its title is named, serving as the primary reference or inspiration for the game's identity.
-
D.
Nintendo character
A Nintendo character is a fictional persona created or licensed by Nintendo that appears in its video games, media, and related merchandise, often embodying distinctive abilities, personalities, and roles within their respective game worlds.
-
E.
board game character
A board game character is a distinct, often themed persona or token within a board game that represents a player’s role, abilities, and progression in the game’s world and mechanics.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76f01e63c819093b6012fc974f35a |
completed | May 3, 2026, 3:51 p.m. |
Created at: May 3, 2026, 4:21 p.m.