Triple
T37661874
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Player (Minecraft) |
E937734
|
entity |
| Predicate | defaultSkinNames |
P186760
|
FINISHED |
| Object |
Steve
Steve is the iconic default player character and widely recognized mascot of the video game Minecraft.
|
E1433415
|
NE FINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Steve | Statement: [Player (Minecraft), defaultSkinNames, Steve]
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Steve Triple: [Player (Minecraft), defaultSkinNames, Steve]
Generated description
Steve is the iconic default player character and widely recognized mascot of the video game Minecraft.
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: defaultSkinNames Context triple: [Player (Minecraft), defaultSkinNames, Steve]
-
A.
hasSkinName
chosen
Indicates that an entity is associated with a specific skin or cosmetic appearance identified by a name.
-
B.
skinNameSystem
Indicates a naming relationship where a system is assigned or associated with a specific skin name or visual theme identifier.
-
C.
hasSkin
Indicates that one entity possesses skin as a covering or outer tissue layer.
-
D.
defaultThemeOf
Indicates that one entity serves as the standard or preselected theme or style configuration applied to another entity in the absence of user customization.
-
E.
fruitSkinColor
Indicates the color of the outer skin or peel of a fruit.
- F. None of above.
Provenance (6 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ed6df7c8190b018e5baea716ceb |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_69fbc36ce1f88190a7fa1656b714e107 |
completed | May 6, 2026, 10:40 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a40ba5ab13081909a232de61d4bb53d |
completed | June 28, 2026, 6:08 a.m. |
| NEDg | Description generation | batch_6a40bb3a43f08190aa4cdb6d1d9e77ef |
completed | June 28, 2026, 6:12 a.m. |
| NED2 | Entity disambiguation (via description) | batch_6a40bbcb827481909fe164c34f7e13de |
completed | June 28, 2026, 6:14 a.m. |
| PD | Predicate disambiguation | batch_69fbbd166a488190b1bf9316b0790801 |
completed | May 6, 2026, 10:13 p.m. |
Created at: May 3, 2026, 4:18 p.m.