Triple

T37550520
Position Surface form Disambiguated ID Type / Status
Subject Dinobot Destructor Pack E933579 entity
Predicate addsPlayableCharacterType P180826 FINISHED
Object Dinobots NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Dinobots | Statement: [Dinobot Destructor Pack, addsPlayableCharacterType, Dinobots]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: addsPlayableCharacterType
Context triple: [Dinobot Destructor Pack, addsPlayableCharacterType, Dinobots]
  • A. addsNPCType
    Indicates that one entity introduces or registers a specific type of non-player character (NPC) into a system, context, or environment.
  • B. hasPlayableCharacter
    Indicates that an entity includes or is associated with a character that a user can control or play as.
  • C. playableCharacterFormOf
    Indicates that one entity is a specific form or version of another entity as it appears as a playable character.
  • D. employsCharacterType chosen
    Indicates that an entity makes use of or features a particular type or category of character in its content or structure.
  • E. numberOfPlayableCharacters
    Indicates the total count of distinct characters that can be actively controlled or played by a user in a game or interactive experience.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76eca55bc8190acf25741793d5dac completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fba5eec0448190a5e6f0c43fdcd0e3 completed May 6, 2026, 8:34 p.m.
PD Predicate disambiguation batch_69fba34edd548190bfa980e6e16e0a88 completed May 6, 2026, 8:23 p.m.
Created at: May 3, 2026, 4:17 p.m.