Triple

T37515432
Position Surface form Disambiguated ID Type / Status
Subject Betrayal E932621 entity
Predicate addsCraftingMechanic P12875 FINISHED
Object unlocking veiled modifiers LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: unlocking veiled modifiers | Statement: [Betrayal, addsCraftingMechanic, unlocking veiled modifiers]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: addsCraftingMechanic
Context triple: [Betrayal, addsCraftingMechanic, unlocking veiled modifiers]
  • A. addsCraftingDiscipline
    Indicates that an entity gains or is assigned a new crafting discipline as part of its capabilities or attributes.
  • B. addsResourceMechanic
    Indicates that an entity introduces or enables a new way to generate, manage, or utilize a resource within a system or process.
  • C. hasCraftingSystem
    Indicates that an entity includes or supports a mechanism for creating or combining items, materials, or components into new objects or resources.
  • D. createsMechanismFor chosen
    Indicates that one entity brings about or establishes a means, process, or structure that enables or facilitates a particular function or outcome for another entity.
  • E. gameplayMechanic
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec730988190b5aa4f9cb9afd518 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fba5eec0448190a5e6f0c43fdcd0e3 completed May 6, 2026, 8:34 p.m.
PD Predicate disambiguation batch_69fba34edd548190bfa980e6e16e0a88 completed May 6, 2026, 8:23 p.m.
Created at: May 3, 2026, 4:17 p.m.