Triple
T37515432
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Betrayal |
E932621
|
entity |
| Predicate | addsCraftingMechanic |
P12875
|
FINISHED |
| Object | unlocking veiled modifiers |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: unlocking veiled modifiers | Statement: [Betrayal, addsCraftingMechanic, unlocking veiled modifiers]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: addsCraftingMechanic Context triple: [Betrayal, addsCraftingMechanic, unlocking veiled modifiers]
-
A.
addsCraftingDiscipline
Indicates that an entity gains or is assigned a new crafting discipline as part of its capabilities or attributes.
-
B.
addsResourceMechanic
Indicates that an entity introduces or enables a new way to generate, manage, or utilize a resource within a system or process.
-
C.
hasCraftingSystem
Indicates that an entity includes or supports a mechanism for creating or combining items, materials, or components into new objects or resources.
-
D.
createsMechanismFor
chosen
Indicates that one entity brings about or establishes a means, process, or structure that enables or facilitates a particular function or outcome for another entity.
-
E.
gameplayMechanic
Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec730988190b5aa4f9cb9afd518 |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_69fba5eec0448190a5e6f0c43fdcd0e3 |
completed | May 6, 2026, 8:34 p.m. |
| PD | Predicate disambiguation | batch_69fba34edd548190bfa980e6e16e0a88 |
completed | May 6, 2026, 8:23 p.m. |
Created at: May 3, 2026, 4:17 p.m.