Triple

T37514967
Position Surface form Disambiguated ID Type / Status
Subject Marauder (Path of Exile) E932610 entity
Predicate typicalBuilds P205946 FINISHED
Object heavy armour melee builds LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: heavy armour melee builds | Statement: [Marauder (Path of Exile), typicalBuilds, heavy armour melee builds]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: typicalBuilds
Context triple: [Marauder (Path of Exile), typicalBuilds, heavy armour melee builds]
  • A. builtType
    Indicates the structural or construction type characterizing how something is built or formed.
  • B. averageBuild
    Indicates that an entity has a body type or physical build that is of medium or typical size, neither notably small nor large.
  • C. buildableBy
    Indicates that something can be constructed, created, or assembled by a specified agent or entity.
  • D. builtOn
    Indicates that one entity is constructed, developed, or established using another entity as its base, foundation, or underlying platform.
  • E. typicalBase
    Indicates that one entity serves as the standard or most representative base or foundation for another entity in typical or common cases.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec730988190b5aa4f9cb9afd518 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_6a037cad051c8190b28b354b89208574 completed May 12, 2026, 7:17 p.m.
PD Predicate disambiguation batch_6a037a1553e08190bb7424c448cb1f33 completed May 12, 2026, 7:05 p.m.
PDg Predicate description generation batch_6a037c842b2c819082f1d2db995ac2eb completed May 12, 2026, 7:16 p.m.
Created at: May 3, 2026, 4:17 p.m.