Triple

T37469099
Position Surface form Disambiguated ID Type / Status
Subject A City Sleeps E931107 entity
Predicate instanceOf P0 FINISHED
Object twin-stick shooter C41774 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: twin-stick shooter
Context triple: [A City Sleeps, instanceOf, twin-stick shooter]
  • A. multidirectional shooter chosen
    A multidirectional shooter is a game in which the player can move and fire weapons independently in any direction, often navigating open arenas filled with enemies and projectiles.
  • B. wave-based shooter
    A wave-based shooter is a game where players face successive waves of increasingly challenging enemies, typically in a confined arena, aiming to survive and score as high as possible before being overwhelmed.
  • C. scrolling shooter
    A scrolling shooter is an action video game where the player controls a character or vehicle that moves continuously through a scrolling environment, dodging obstacles and enemies while firing projectiles to progress.
  • D. side-scrolling beat 'em up game
    A side-scrolling beat 'em up game is an action video game where players move primarily from left to right through linear stages, engaging in close-quarters combat against waves of enemies using a combination of attacks, combos, and special moves.
  • E. fixed shooter
    A fixed shooter is a type of shoot 'em up video game where the player’s movement is restricted to a limited axis (often the bottom of the screen) while shooting at waves of enemies that approach from predetermined directions.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec2af148190897d101070d7f415 completed May 3, 2026, 3:50 p.m.
Created at: May 3, 2026, 4:17 p.m.