Triple
T37469099
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | A City Sleeps |
E931107
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | twin-stick shooter |
C41774
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: twin-stick shooter Context triple: [A City Sleeps, instanceOf, twin-stick shooter]
-
A.
multidirectional shooter
chosen
A multidirectional shooter is a game in which the player can move and fire weapons independently in any direction, often navigating open arenas filled with enemies and projectiles.
-
B.
wave-based shooter
A wave-based shooter is a game where players face successive waves of increasingly challenging enemies, typically in a confined arena, aiming to survive and score as high as possible before being overwhelmed.
-
C.
scrolling shooter
A scrolling shooter is an action video game where the player controls a character or vehicle that moves continuously through a scrolling environment, dodging obstacles and enemies while firing projectiles to progress.
-
D.
side-scrolling beat 'em up game
A side-scrolling beat 'em up game is an action video game where players move primarily from left to right through linear stages, engaging in close-quarters combat against waves of enemies using a combination of attacks, combos, and special moves.
-
E.
fixed shooter
A fixed shooter is a type of shoot 'em up video game where the player’s movement is restricted to a limited axis (often the bottom of the screen) while shooting at waves of enemies that approach from predetermined directions.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec2af148190897d101070d7f415 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:17 p.m.