Triple

T37460391
Position Surface form Disambiguated ID Type / Status
Subject Thaddius E930901 entity
Predicate gameMechanicTheme P39812 FINISHED
Object polarity-based damage bonus LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: polarity-based damage bonus | Statement: [Thaddius, gameMechanicTheme, polarity-based damage bonus]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameMechanicTheme
Context triple: [Thaddius, gameMechanicTheme, polarity-based damage bonus]
  • A. gameplayMechanic chosen
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • B. gameTheme
    Indicates the central subject, style, or conceptual focus that characterizes a game.
  • C. gameDesignSpecialty
    Indicates that one entity has a particular area of specialization or focus within the field of game design in relation to another entity.
  • D. gameFeatures
    Indicates that a game includes or offers a particular element, characteristic, or functionality.
  • E. gameModeDesign
    Indicates that one entity defines or specifies the rules, structure, or configuration of a particular game mode for another entity.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec1a1148190b0a961f188d621b0 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fba68077788190b311e027435fcf87 completed May 6, 2026, 8:37 p.m.
PD Predicate disambiguation batch_69fba34c65ac8190b298f0f00d1dcc0e completed May 6, 2026, 8:23 p.m.
Created at: May 3, 2026, 4:17 p.m.