Triple

T37460135
Position Surface form Disambiguated ID Type / Status
Subject Gothik the Harvester E930896 entity
Predicate encounterMechanic P39812 FINISHED
Object two-room fight LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: two-room fight | Statement: [Gothik the Harvester, encounterMechanic, two-room fight]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: encounterMechanic
Context triple: [Gothik the Harvester, encounterMechanic, two-room fight]
  • A. difficultyMechanic
    Indicates a relationship where a game’s difficulty level is controlled, modified, or influenced by a specific gameplay mechanic or system.
  • B. gameplayMechanic chosen
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • C. weaknessMechanic
    Indicates a game or system rule where certain entities are especially vulnerable to specific attacks, elements, or conditions, resulting in increased damage or negative effects.
  • D. notableLevelMechanic
    Indicates that an entity is recognized for its significant involvement in designing, implementing, or innovating game level mechanics.
  • E. escapeMechanism
    Indicates a means or method by which an entity avoids, evades, or breaks free from a threat, constraint, or controlling influence.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec1a1148190b0a961f188d621b0 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fbaebc8f2c8190b94f1b4a3ec92e8c completed May 6, 2026, 9:12 p.m.
PD Predicate disambiguation batch_69fbadf1e6008190a71bbd196ba06844 completed May 6, 2026, 9:09 p.m.
Created at: May 3, 2026, 4:17 p.m.