Triple
T37458019
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Totemic Call |
E930847
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Game Mechanic |
C22084
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Game Mechanic Context triple: [Totemic Call, instanceOf, Game Mechanic]
-
A.
game mechanic
chosen
A game mechanic is a rule or system that defines how players interact with a game’s world, elements, and objectives to create meaningful play.
-
B.
gaming complex
A gaming complex is a large, multi-purpose entertainment facility that offers a variety of gaming experiences—such as video games, esports arenas, arcade machines, and sometimes gambling—alongside supporting amenities like food, beverages, and social spaces.
-
C.
dynamic game
A dynamic game is a strategic interaction among multiple decision-makers that unfolds over time, where players’ choices at each stage can depend on past actions and information, influencing future payoffs and outcomes.
-
D.
mathematical game
A mathematical game is a structured activity or problem governed by explicit rules in which players make decisions or moves, often analyzed using mathematical concepts such as strategy, probability, and optimization.
-
E.
event in a video game
An event in a video game is a discrete occurrence or trigger—often time-based, player-driven, or system-generated—that changes the game state, prompts responses, or advances gameplay or narrative.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec1a1148190b0a961f188d621b0 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:17 p.m.