Triple

T37401347
Position Surface form Disambiguated ID Type / Status
Subject Mirrorshades: The Cyberpunk Anthology E929002 entity
Predicate authorIncluded P4244 FINISHED
Object Marc Laidlaw
Marc Laidlaw is an American writer best known for his science fiction and horror stories and for serving as the principal writer of the landmark video game Half-Life.
E2227091 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Marc Laidlaw | Statement: [Mirrorshades: The Cyberpunk Anthology, authorIncluded, Marc Laidlaw]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Marc Laidlaw
Triple: [Mirrorshades: The Cyberpunk Anthology, authorIncluded, Marc Laidlaw]
Generated description
Marc Laidlaw is an American writer best known for his science fiction and horror stories and for serving as the principal writer of the landmark video game Half-Life.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ebbf79c8190b85bbcf3a6be57e4 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fb8d5d520481908829ea4b938b624b completed May 6, 2026, 6:50 p.m.
NED1 Entity disambiguation (via context triple) batch_6a4082473bf08190a25cd275ef73c12a completed June 28, 2026, 2:09 a.m.
NEDg Description generation batch_6a4083b24c048190b303b6eee1215f01 completed June 28, 2026, 2:15 a.m.
NED2 Entity disambiguation (via description) batch_6a408426fc288190aced51d929a577ef completed June 28, 2026, 2:17 a.m.
Created at: May 3, 2026, 4:16 p.m.