Triple
T37295151
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Serious Sam: The Random Encounter |
E925779
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | turn-based game |
C34193
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: turn-based game Context triple: [Serious Sam: The Random Encounter, instanceOf, turn-based game]
-
A.
turn-based strategy game
chosen
A turn-based strategy game is a type of game where players take discrete, alternating turns to make tactical and strategic decisions—such as moving units, managing resources, and executing actions—in order to outmaneuver and defeat opponents.
-
B.
turn-based strategy game series
A turn-based strategy game series is a collection of related games in which players take discrete, alternating turns to make tactical and strategic decisions, often managing resources, units, and territories over multiple scenarios or campaigns.
-
C.
draw-based game
A draw-based game is a type of game in which outcomes, actions, or resources are determined by randomly drawing items (such as cards, tiles, or numbers) from a predefined set.
-
D.
tabletop game
A tabletop game is a structured form of play conducted on a flat surface using physical components such as boards, cards, dice, or miniatures, governed by explicit rules and typically involving two or more players.
-
E.
dynamic game
A dynamic game is a strategic interaction among multiple decision-makers that unfolds over time, where players’ choices at each stage can depend on past actions and information, influencing future payoffs and outcomes.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76eb0f86c819098dee07393e69ec3 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:16 p.m.