Triple

T37012804
Position Surface form Disambiguated ID Type / Status
Subject Jessamine Kaldwin E915993 entity
Predicate instanceOf P0 FINISHED
Object character in a video game C4830 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: character in a video game
Context triple: [Jessamine Kaldwin, instanceOf, character in a video game]
  • A. video game character chosen
    A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
  • B. video game fictional entity
    A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
  • C. board game character
    A board game character is a distinct, often themed persona or token within a board game that represents a player’s role, abilities, and progression in the game’s world and mechanics.
  • D. event in a video game
    An event in a video game is a discrete occurrence or trigger—often time-based, player-driven, or system-generated—that changes the game state, prompts responses, or advances gameplay or narrative.
  • E. setting in a video game franchise
    The setting in a video game franchise is the recurring fictional world or environment, including its locations, time period, and contextual lore, in which the games’ stories and gameplay take place.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e90ed548190b187d2475f5c807d completed May 3, 2026, 3:49 p.m.
Created at: May 3, 2026, 4:14 p.m.