Triple
T36963721
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Clockwork Mansion |
E914371
|
entity |
| Predicate | narrativeRole |
P268
|
FINISHED |
| Object |
showcases Jindosh’s genius and cruelty
Showcases Jindosh’s genius and cruelty is a narrative element in Dishonored 2 that highlights the brilliant yet sadistic nature of inventor Kirin Jindosh through the design and function of his lethal, shifting mansion.
|
E2206277
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: showcases Jindosh’s genius and cruelty | Statement: [Clockwork Mansion, narrativeRole, showcases Jindosh’s genius and cruelty]
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: showcases Jindosh’s genius and cruelty Triple: [Clockwork Mansion, narrativeRole, showcases Jindosh’s genius and cruelty]
Generated description
Showcases Jindosh’s genius and cruelty is a narrative element in Dishonored 2 that highlights the brilliant yet sadistic nature of inventor Kirin Jindosh through the design and function of his lethal, shifting mansion.
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e8c498c8190b2842db80aea8b3b |
completed | May 3, 2026, 3:49 p.m. |
| NER | Named-entity recognition | batch_69f9ff0f80988190b9afefc8b4a0753d |
completed | May 5, 2026, 2:30 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a3e2c4028cc819096d7482c505b025c |
completed | June 26, 2026, 7:37 a.m. |
| NEDg | Description generation | batch_6a3e2cc857a08190b439fa82ce182242 |
completed | June 26, 2026, 7:39 a.m. |
| NED2 | Entity disambiguation (via description) | batch_6a3e423d64248190aa833924bdf05432 |
completed | June 26, 2026, 9:11 a.m. |
Created at: May 3, 2026, 4:14 p.m.