Triple
T36957553
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Confrontation |
E914226
|
entity |
| Predicate | gameEngine |
P26587
|
FINISHED |
| Object |
Wolfenstein 3D engine
The Wolfenstein 3D engine is an early 1990s first-person shooter game engine by id Software that popularized fast, pseudo-3D ray-cast graphics on limited hardware and laid groundwork for later 3D engines.
|
E266303
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Wolfenstein 3D engine | Statement: [Confrontation, gameEngine, Wolfenstein 3D engine]
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Wolfenstein 3D engine Triple: [Confrontation, gameEngine, Wolfenstein 3D engine]
Generated description
The Wolfenstein 3D engine is an early 1990s first-person shooter game engine by id Software that popularized fast, pseudo-3D ray-cast graphics on limited hardware and laid groundwork for later 3D engines.
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e8c498c8190b2842db80aea8b3b |
completed | May 3, 2026, 3:49 p.m. |
| NER | Named-entity recognition | batch_69f9ff023d7481908e9f2516afa94bbd |
completed | May 5, 2026, 2:30 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a40822fb4308190ad0280930f6ff06f |
completed | June 28, 2026, 2:08 a.m. |
| NEDg | Description generation | batch_6a40831398d881909fcf9db7b114af80 |
completed | June 28, 2026, 2:12 a.m. |
| NED2 | Entity disambiguation (via description) | batch_6a408376f790819096807d7700e260ff |
completed | June 28, 2026, 2:14 a.m. |
Created at: May 3, 2026, 4:13 p.m.