Triple
T36549459
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Nemesis System |
E901219
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | video game mechanic |
C22084
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: video game mechanic Context triple: [Nemesis System, instanceOf, video game mechanic]
-
A.
game mechanic
chosen
A game mechanic is a rule or system that defines how players interact with a game’s world, elements, and objectives to create meaningful play.
-
B.
video game
A video game is an interactive digital entertainment experience in which players engage with visual and audio content through input devices to achieve goals, overcome challenges, or explore virtual worlds.
-
C.
video game mode
A video game mode is a specific set of rules, objectives, and gameplay conditions that defines how a game is played and experienced.
-
D.
video game genre
A video game genre is a category that groups games based on shared gameplay mechanics, player interactions, and core design elements rather than narrative or setting.
-
E.
video game category
A video game category is a conceptual grouping that classifies games based on shared characteristics such as gameplay mechanics, themes, or target audience.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e61217081908b79d610fe67b013 |
completed | May 3, 2026, 3:48 p.m. |
Created at: May 3, 2026, 4:11 p.m.