Triple
T36409694
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Video Home System |
E896842
|
entity |
| Predicate | standardPlaySpeed |
P193441
|
FINISHED |
| Object | 33.35 mm/s |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: 33.35 mm/s | Statement: [Video Home System, standardPlaySpeed, 33.35 mm/s]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: standardPlaySpeed Context triple: [Video Home System, standardPlaySpeed, 33.35 mm/s]
-
A.
baseSpeed
Indicates the default or starting rate at which an entity moves or operates before any modifications or adjustments.
-
B.
typicalGamePace
Indicates the usual speed or tempo at which a game is played or progresses.
-
C.
commonTempo
Indicates that two or more musical entities share the same tempo or rate of beats per minute.
-
D.
playableInStandard
Indicates that a game element (such as a card or item) is legally usable within the rules of the Standard format of play.
-
E.
isNormalPlay
Indicates that the play or move occurs under standard, non-exceptional conditions or rules within the given context.
- F. None of above. chosen
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e54ce408190849acc3f7758937c |
completed | May 3, 2026, 3:48 p.m. |
| NER | Named-entity recognition | batch_69fd474b7e788190a9bb9b542d878f60 |
completed | May 8, 2026, 2:15 a.m. |
| PD | Predicate disambiguation | batch_69fd46d8b2f0819099d92d72c902f60e |
completed | May 8, 2026, 2:13 a.m. |
| PDg | Predicate description generation | batch_69fd474a71648190b6b6ae4991db81b1 |
completed | May 8, 2026, 2:15 a.m. |
Created at: May 3, 2026, 4:10 p.m.