Triple
T3626857
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Yoshi |
E76860
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Video game character |
C4830
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Video game character Context triple: [Yoshi, instanceOf, Video game character]
-
A.
video game character
chosen
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
B.
video game fictional entity
A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
-
C.
Nintendo character
A Nintendo character is a fictional persona created or licensed by Nintendo that appears in its video games, media, and related merchandise, often embodying distinctive abilities, personalities, and roles within their respective game worlds.
-
D.
video game
A video game is an interactive digital entertainment experience in which players engage with visual and audio content through input devices to achieve goals, overcome challenges, or explore virtual worlds.
-
E.
television character
A television character is a fictional or dramatized persona created for and portrayed within a TV program, contributing to its narrative, themes, and audience engagement.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ad85dc03948190b35b7189e4175bcc |
completed | March 8, 2026, 2:21 p.m. |
Created at: March 8, 2026, 3:23 p.m.