Triple
T3611608
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Jules Reyes |
E76500
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Halo character |
C4830
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Halo character Context triple: [Jules Reyes, instanceOf, Halo character]
-
A.
Nintendo character
A Nintendo character is a fictional persona created or licensed by Nintendo that appears in its video games, media, and related merchandise, often embodying distinctive abilities, personalities, and roles within their respective game worlds.
-
B.
video game character
chosen
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
C.
Star Trek character
A Star Trek character is an individual—human, alien, or artificial—who exists within the Star Trek universe and contributes to its stories through their role, relationships, and development across various series and films.
-
D.
fictionalCharacter
A fictionalCharacter is an invented person or being in a narrative work, defined by attributes, relationships, and actions that drive the story and embody its themes.
-
E.
survivor character
A survivor character is an individual who endures and overcomes extreme adversity or life-threatening circumstances through resilience, resourcefulness, and determination.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ad85da0ba481908b3b48c69efe2b98 |
completed | March 8, 2026, 2:21 p.m. |
Created at: March 8, 2026, 3:23 p.m.