Triple

T35877660
Position Surface form Disambiguated ID Type / Status
Subject Michael Salvatori E1037411 entity
Predicate notableWork P4 FINISHED
Object Halo 3: ODST soundtrack
The Halo 3: ODST soundtrack is a critically acclaimed video game score known for its atmospheric, jazz-influenced orchestral music that underscores the noir-inspired tone of the game.
E2164875 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Halo 3: ODST soundtrack | Statement: [Michael Salvatori, notableWork, Halo 3: ODST soundtrack]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Halo 3: ODST soundtrack
Triple: [Michael Salvatori, notableWork, Halo 3: ODST soundtrack]
Generated description
The Halo 3: ODST soundtrack is a critically acclaimed video game score known for its atmospheric, jazz-influenced orchestral music that underscores the noir-inspired tone of the game.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e1e701c8190a4990d4978ce4fe6 completed May 3, 2026, 3:47 p.m.
NER Named-entity recognition batch_69f7aa000d808190b0f54e755ee9dae3 completed May 3, 2026, 8:03 p.m.
NED1 Entity disambiguation (via context triple) batch_6a38bfc7156c8190ba4ff37fd36eca2d completed June 22, 2026, 4:53 a.m.
NEDg Description generation batch_6a38c0a8a0908190a845f3f6e7040e1e completed June 22, 2026, 4:57 a.m.
NED2 Entity disambiguation (via description) batch_6a38c164f0e88190bef255d462f21732 completed June 22, 2026, 5 a.m.
Created at: May 3, 2026, 4:06 p.m.