Triple

T35809833
Position Surface form Disambiguated ID Type / Status
Subject The Game E1035198 entity
Predicate associatedWithEntranceTheme P44166 FINISHED
Object “King of Kings” by Motörhead
“King of Kings” by Motörhead is a heavy metal entrance theme song famously used by professional wrestler Triple H (The Game) in WWE.
E2157208 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: “King of Kings” by Motörhead | Statement: [The Game, associatedWithEntranceTheme, “King of Kings” by Motörhead]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: “King of Kings” by Motörhead
Triple: [The Game, associatedWithEntranceTheme, “King of Kings” by Motörhead]
Generated description
“King of Kings” by Motörhead is a heavy metal entrance theme song famously used by professional wrestler Triple H (The Game) in WWE.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e1762408190b885a8456862e372 completed May 3, 2026, 3:47 p.m.
NER Named-entity recognition batch_6a03809b0390819096079bac5444f38b completed May 12, 2026, 7:33 p.m.
NED1 Entity disambiguation (via context triple) batch_6a389172f2188190a3ffbb09e20414d7 completed June 22, 2026, 1:35 a.m.
NEDg Description generation batch_6a3894f263a88190a92dd121465d64ae completed June 22, 2026, 1:50 a.m.
NED2 Entity disambiguation (via description) batch_6a389630c7088190830da0acc8dbec62 completed June 22, 2026, 1:56 a.m.
Created at: May 3, 2026, 4:06 p.m.