Triple

T3558368
Position Surface form Disambiguated ID Type / Status
Subject New Super Mario Bros. E75274 entity
Predicate powerUp P29028 FINISHED
Object Mega Mushroom E169886 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Mega Mushroom | Statement: [New Super Mario Bros., powerUp, Mega Mushroom]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Mega Mushroom
Context triple: [New Super Mario Bros., powerUp, Mega Mushroom]
  • A. Mega Mushroom chosen
    The Mega Mushroom is a power-up in the Mario series that temporarily enlarges the character to a gigantic size, allowing them to crush enemies and obstacles.
  • B. Super Mushroom
    The Super Mushroom is an iconic power-up item in the Mario video game series that typically makes Mario grow larger and more resilient.
  • C. Propeller Mushroom
    The Propeller Mushroom is a power-up item in the Mario series that lets characters fly or glide through the air using a propeller-equipped suit.
  • D. Thwomp
    Thwomp is a large, stone, spike-covered block-like enemy in the Super Mario series that tries to crush the player by slamming down from above.
  • E. Goomba
    Goomba is a common mushroom-like enemy from the Super Mario video game series, known for walking straight toward the player and being easily defeated by a jump.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ad85d45090819086f34fb85d850a1e completed March 8, 2026, 2:21 p.m.
NER Named-entity recognition batch_69adc0881d50819092332491b9527c9d completed March 8, 2026, 6:31 p.m.
NED1 Entity disambiguation (via context triple) batch_69b3bb9983f48190bda2749d93c74a8d completed March 13, 2026, 7:24 a.m.
Created at: March 8, 2026, 3:20 p.m.