Triple

T35510895
Position Surface form Disambiguated ID Type / Status
Subject Far Harbor E1026282 entity
Predicate featuresFaction P25766 FINISHED
Object Harbormen
The Harbormen are the hardy, close-knit human inhabitants of Far Harbor in Fallout 4’s Far Harbor expansion, known for their seafaring lifestyle and constant struggle against the island’s deadly fog and creatures.
E2144900 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Harbormen | Statement: [Far Harbor, featuresFaction, Harbormen]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Harbormen
Triple: [Far Harbor, featuresFaction, Harbormen]
Generated description
The Harbormen are the hardy, close-knit human inhabitants of Far Harbor in Fallout 4’s Far Harbor expansion, known for their seafaring lifestyle and constant struggle against the island’s deadly fog and creatures.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76dfd61208190b93ec6dc439cab41 completed May 3, 2026, 3:47 p.m.
NER Named-entity recognition batch_69f79772ecdc81909c7a05b74313f097 completed May 3, 2026, 6:44 p.m.
NED1 Entity disambiguation (via context triple) batch_6a384a3646fc8190bf5ac3c05091b08d completed June 21, 2026, 8:31 p.m.
NEDg Description generation batch_6a384c0fb9bc8190a1b094248e89cb8d completed June 21, 2026, 8:39 p.m.
NED2 Entity disambiguation (via description) batch_6a384ce7809081908eefa6199fa5f10a completed June 21, 2026, 8:43 p.m.
Created at: May 3, 2026, 4:04 p.m.