Triple

T3537513
Position Surface form Disambiguated ID Type / Status
Subject Mushroom Kingdom E74803 entity
Predicate enemy P4567 FINISHED
Object Boo
Boo is a recurring ghost-like enemy in the Super Mario series, known for covering its face when looked at and attacking when the player’s back is turned.
E368635 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Boo | Statement: [Mushroom Kingdom, enemy, Boo]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Boo
Context triple: [Mushroom Kingdom, enemy, Boo]
  • A. Boo
    Boo is a suburban district and island area in the Stockholm archipelago, located within Nacka Municipality in Sweden.
  • B. Boo
    Boo is the young human girl in Pixar's animated film "Monsters, Inc." whose unexpected arrival in the monster world drives the story's central conflict and emotional core.
  • C. Boo
    Boo is a statically typed, Python-inspired programming language for the .NET platform that was once used as a primary scripting option in the Unity game engine.
  • D. Cousin Itt
    Cousin Itt is a diminutive, entirely hair-covered member of the eccentric Addams clan, known for his rapid, unintelligible speech and quirky charm.
  • E. Ghast
    A Ghast is a large, floating, ghost-like hostile mob in Minecraft’s Nether dimension that shoots explosive fireballs and emits eerie cries.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Boo
Triple: [Mushroom Kingdom, enemy, Boo]
Generated description
Boo is a recurring ghost-like enemy in the Super Mario series, known for covering its face when looked at and attacking when the player’s back is turned.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Boo
Target entity description: Boo is a recurring ghost-like enemy in the Super Mario series, known for covering its face when looked at and attacking when the player’s back is turned.
  • A. Boo
    Boo is a suburban district and island area in the Stockholm archipelago, located within Nacka Municipality in Sweden.
  • B. Boo
    Boo is a statically typed, Python-inspired programming language for the .NET platform that was once used as a primary scripting option in the Unity game engine.
  • C. Boo
    Boo is the young human girl in Pixar's animated film "Monsters, Inc." whose unexpected arrival in the monster world drives the story's central conflict and emotional core.
  • D. Cousin Itt
    Cousin Itt is a diminutive, entirely hair-covered member of the eccentric Addams clan, known for his rapid, unintelligible speech and quirky charm.
  • E. Ghast
    A Ghast is a large, floating, ghost-like hostile mob in Minecraft’s Nether dimension that shoots explosive fireballs and emits eerie cries.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ad85d274cc8190ab59c97298a1cfbf completed March 8, 2026, 2:21 p.m.
NER Named-entity recognition batch_69adbcc928248190b851f8280d58cfcf completed March 8, 2026, 6:15 p.m.
NED1 Entity disambiguation (via context triple) batch_69b3bb8b7fac81908c18d3f868aeba44 completed March 13, 2026, 7:23 a.m.
NEDg Description generation batch_69b3bc222eec81908c984dce75e8ef1e completed March 13, 2026, 7:26 a.m.
NED2 Entity disambiguation (via description) batch_69b3e6d6263c81908aed3efe5486934f completed March 13, 2026, 10:28 a.m.
Created at: March 8, 2026, 3:20 p.m.