Triple
T3537388
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Bowser |
E74801
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Super Mario character |
C4831
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Super Mario character Context triple: [Bowser, instanceOf, Super Mario character]
-
A.
Nintendo character
chosen
A Nintendo character is a fictional persona created or licensed by Nintendo that appears in its video games, media, and related merchandise, often embodying distinctive abilities, personalities, and roles within their respective game worlds.
-
B.
Koopa Troopa
A Koopa Troopa is a turtle-like enemy from the Mario series known for retreating into its shell when stomped, which can then be kicked to interact with the environment and other characters.
-
C.
video game character
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
D.
animated character
An animated character is a fictional persona brought to life through drawn, computer-generated, or stop-motion imagery, exhibiting movement, expression, and personality within animated media.
-
E.
costumed character
A costumed character is a performer or figure who wears a distinctive outfit, often representing a fictional or themed persona, to entertain or engage an audience.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ad85d274cc8190ab59c97298a1cfbf |
completed | March 8, 2026, 2:21 p.m. |
Created at: March 8, 2026, 3:20 p.m.