Triple
T3526160
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Harry Gregson-Williams |
E74543
|
entity |
| Predicate | notableWork |
P4
|
FINISHED |
| Object |
Metal Gear Solid 2: Sons of Liberty (video game score)
Metal Gear Solid 2: Sons of Liberty (video game score) is a cinematic, electronic-orchestral soundtrack that helped define the tense, espionage-driven atmosphere of Konami’s stealth-action game Metal Gear Solid 2.
|
E365658
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Metal Gear Solid 2: Sons of Liberty (video game score) | Statement: [Harry Gregson-Williams, notableWork, Metal Gear Solid 2: Sons of Liberty (video game score)]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Metal Gear Solid 2: Sons of Liberty (video game score) Context triple: [Harry Gregson-Williams, notableWork, Metal Gear Solid 2: Sons of Liberty (video game score)]
-
A.
G.I. Joe: The Rise of Cobra (film score)
G.I. Joe: The Rise of Cobra (film score) is an action-packed orchestral soundtrack composed by Alan Silvestri for the 2009 live-action film adaptation of the G.I. Joe franchise.
-
B.
The Last Samurai (2003 film) score
The Last Samurai (2003 film) score is a sweeping, emotionally charged orchestral soundtrack by Hans Zimmer that blends Western symphonic elements with traditional Japanese instrumentation to underscore the film’s epic and introspective themes.
-
C.
The Last of Us Part II (video game score)
The Last of Us Part II (video game score) is a moody, atmospheric soundtrack by Gustavo Santaolalla that blends sparse acoustic motifs with tense, emotional soundscapes to underscore the game's dark, character-driven narrative.
-
D.
Far Cry 3 (video game score)
Far Cry 3 (video game score) is an intense, cinematic soundtrack composed by Brian Tyler for the open-world first-person shooter Far Cry 3, blending tribal, electronic, and orchestral elements to underscore the game's tropical yet violent atmosphere.
-
E.
Assassin's Creed IV: Black Flag (video game score)
Assassin's Creed IV: Black Flag (video game score) is the orchestral soundtrack composed by Brian Tyler for the 2013 open-world pirate-themed installment of the Assassin's Creed video game series.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Metal Gear Solid 2: Sons of Liberty (video game score) Triple: [Harry Gregson-Williams, notableWork, Metal Gear Solid 2: Sons of Liberty (video game score)]
Generated description
Metal Gear Solid 2: Sons of Liberty (video game score) is a cinematic, electronic-orchestral soundtrack that helped define the tense, espionage-driven atmosphere of Konami’s stealth-action game Metal Gear Solid 2.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Metal Gear Solid 2: Sons of Liberty (video game score) Target entity description: Metal Gear Solid 2: Sons of Liberty (video game score) is a cinematic, electronic-orchestral soundtrack that helped define the tense, espionage-driven atmosphere of Konami’s stealth-action game Metal Gear Solid 2.
-
A.
G.I. Joe: The Rise of Cobra (film score)
G.I. Joe: The Rise of Cobra (film score) is an action-packed orchestral soundtrack composed by Alan Silvestri for the 2009 live-action film adaptation of the G.I. Joe franchise.
-
B.
The Last Samurai (2003 film) score
The Last Samurai (2003 film) score is a sweeping, emotionally charged orchestral soundtrack by Hans Zimmer that blends Western symphonic elements with traditional Japanese instrumentation to underscore the film’s epic and introspective themes.
-
C.
The Last of Us Part II (video game score)
The Last of Us Part II (video game score) is a moody, atmospheric soundtrack by Gustavo Santaolalla that blends sparse acoustic motifs with tense, emotional soundscapes to underscore the game's dark, character-driven narrative.
-
D.
Far Cry 3 (video game score)
Far Cry 3 (video game score) is an intense, cinematic soundtrack composed by Brian Tyler for the open-world first-person shooter Far Cry 3, blending tribal, electronic, and orchestral elements to underscore the game's tropical yet violent atmosphere.
-
E.
Assassin's Creed IV: Black Flag (video game score)
Assassin's Creed IV: Black Flag (video game score) is the orchestral soundtrack composed by Brian Tyler for the 2013 open-world pirate-themed installment of the Assassin's Creed video game series.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ad85d0c5488190a3d8e02ebd01a1aa |
completed | March 8, 2026, 2:21 p.m. |
| NER | Named-entity recognition | batch_69adbc6bb0748190bfccfe25d2ab41b7 |
completed | March 8, 2026, 6:14 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69b37e8de2648190809369c3f0b7d85d |
completed | March 13, 2026, 3:03 a.m. |
| NEDg | Description generation | batch_69b37f9a6f608190a860b0daef8d9445 |
completed | March 13, 2026, 3:08 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69b3800990bc8190be99e007560d36cd |
completed | March 13, 2026, 3:10 a.m. |
Created at: March 8, 2026, 3:19 p.m.