Triple

T3526160
Position Surface form Disambiguated ID Type / Status
Subject Harry Gregson-Williams E74543 entity
Predicate notableWork P4 FINISHED
Object Metal Gear Solid 2: Sons of Liberty (video game score)
Metal Gear Solid 2: Sons of Liberty (video game score) is a cinematic, electronic-orchestral soundtrack that helped define the tense, espionage-driven atmosphere of Konami’s stealth-action game Metal Gear Solid 2.
E365658 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Metal Gear Solid 2: Sons of Liberty (video game score) | Statement: [Harry Gregson-Williams, notableWork, Metal Gear Solid 2: Sons of Liberty (video game score)]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Metal Gear Solid 2: Sons of Liberty (video game score)
Context triple: [Harry Gregson-Williams, notableWork, Metal Gear Solid 2: Sons of Liberty (video game score)]
  • A. G.I. Joe: The Rise of Cobra (film score)
    G.I. Joe: The Rise of Cobra (film score) is an action-packed orchestral soundtrack composed by Alan Silvestri for the 2009 live-action film adaptation of the G.I. Joe franchise.
  • B. The Last Samurai (2003 film) score
    The Last Samurai (2003 film) score is a sweeping, emotionally charged orchestral soundtrack by Hans Zimmer that blends Western symphonic elements with traditional Japanese instrumentation to underscore the film’s epic and introspective themes.
  • C. The Last of Us Part II (video game score)
    The Last of Us Part II (video game score) is a moody, atmospheric soundtrack by Gustavo Santaolalla that blends sparse acoustic motifs with tense, emotional soundscapes to underscore the game's dark, character-driven narrative.
  • D. Far Cry 3 (video game score)
    Far Cry 3 (video game score) is an intense, cinematic soundtrack composed by Brian Tyler for the open-world first-person shooter Far Cry 3, blending tribal, electronic, and orchestral elements to underscore the game's tropical yet violent atmosphere.
  • E. Assassin's Creed IV: Black Flag (video game score)
    Assassin's Creed IV: Black Flag (video game score) is the orchestral soundtrack composed by Brian Tyler for the 2013 open-world pirate-themed installment of the Assassin's Creed video game series.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Metal Gear Solid 2: Sons of Liberty (video game score)
Triple: [Harry Gregson-Williams, notableWork, Metal Gear Solid 2: Sons of Liberty (video game score)]
Generated description
Metal Gear Solid 2: Sons of Liberty (video game score) is a cinematic, electronic-orchestral soundtrack that helped define the tense, espionage-driven atmosphere of Konami’s stealth-action game Metal Gear Solid 2.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Metal Gear Solid 2: Sons of Liberty (video game score)
Target entity description: Metal Gear Solid 2: Sons of Liberty (video game score) is a cinematic, electronic-orchestral soundtrack that helped define the tense, espionage-driven atmosphere of Konami’s stealth-action game Metal Gear Solid 2.
  • A. G.I. Joe: The Rise of Cobra (film score)
    G.I. Joe: The Rise of Cobra (film score) is an action-packed orchestral soundtrack composed by Alan Silvestri for the 2009 live-action film adaptation of the G.I. Joe franchise.
  • B. The Last Samurai (2003 film) score
    The Last Samurai (2003 film) score is a sweeping, emotionally charged orchestral soundtrack by Hans Zimmer that blends Western symphonic elements with traditional Japanese instrumentation to underscore the film’s epic and introspective themes.
  • C. The Last of Us Part II (video game score)
    The Last of Us Part II (video game score) is a moody, atmospheric soundtrack by Gustavo Santaolalla that blends sparse acoustic motifs with tense, emotional soundscapes to underscore the game's dark, character-driven narrative.
  • D. Far Cry 3 (video game score)
    Far Cry 3 (video game score) is an intense, cinematic soundtrack composed by Brian Tyler for the open-world first-person shooter Far Cry 3, blending tribal, electronic, and orchestral elements to underscore the game's tropical yet violent atmosphere.
  • E. Assassin's Creed IV: Black Flag (video game score)
    Assassin's Creed IV: Black Flag (video game score) is the orchestral soundtrack composed by Brian Tyler for the 2013 open-world pirate-themed installment of the Assassin's Creed video game series.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ad85d0c5488190a3d8e02ebd01a1aa completed March 8, 2026, 2:21 p.m.
NER Named-entity recognition batch_69adbc6bb0748190bfccfe25d2ab41b7 completed March 8, 2026, 6:14 p.m.
NED1 Entity disambiguation (via context triple) batch_69b37e8de2648190809369c3f0b7d85d completed March 13, 2026, 3:03 a.m.
NEDg Description generation batch_69b37f9a6f608190a860b0daef8d9445 completed March 13, 2026, 3:08 a.m.
NED2 Entity disambiguation (via description) batch_69b3800990bc8190be99e007560d36cd completed March 13, 2026, 3:10 a.m.
Created at: March 8, 2026, 3:19 p.m.