Triple
T35208239
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Loyalty is Everything |
E1016599
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | professional wrestling entrance theme song |
C32654
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: professional wrestling entrance theme song Context triple: [Loyalty is Everything, instanceOf, professional wrestling entrance theme song]
-
A.
professional wrestling entrance theme
chosen
A professional wrestling entrance theme is a distinctive piece of music (often paired with sound effects or vocals) that plays as a wrestler makes their way to the ring, designed to express their character, energize the crowd, and signal their arrival.
-
B.
professional wrestling segment
A professional wrestling segment is a scripted, non-wrestling portion of a wrestling show—such as interviews, promos, skits, or in-ring confrontations—designed to advance storylines, develop characters, and engage the audience.
-
C.
professional wrestling video game
A professional wrestling video game is an interactive digital simulation that lets players control wrestlers in scripted combat matches, performing moves, storylines, and events inspired by real or fictional wrestling promotions.
-
D.
professional wrestling finishing move
A professional wrestling finishing move is a wrestler’s signature, often dramatic maneuver intended to decisively end a match by incapacitating an opponent for a pinfall or submission.
-
E.
professional wrestling style
A professional wrestling style is a distinctive approach to in-ring performance that combines specific techniques, pacing, storytelling methods, and character presentation to create a recognizable form of wrestling entertainment.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ddf549c8190869d0af076fd2c28 |
completed | May 3, 2026, 3:46 p.m. |
Created at: May 3, 2026, 4:02 p.m.