Triple
T35015194
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Manish Man |
E1010034
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | character in Adventure Time |
C64015
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: character in Adventure Time Context triple: [Manish Man, instanceOf, character in Adventure Time]
-
A.
organization in Adventure Time
An organization in Adventure Time is a structured group of characters united by a common purpose, identity, or activity within the show's fantastical world, such as guilds, kingdoms, or secret societies.
-
B.
Fables character
A Fables character is a personified figure, often drawn from folklore or mythology, who embodies a clear moral trait or lesson within a short allegorical story.
-
C.
Gravity Falls character
A Gravity Falls character is an individual—human, creature, or supernatural entity—who inhabits the mysterious town of Gravity Falls and contributes to its comedic, adventurous, and paranormal storylines.
-
D.
Regular Show character
A Regular Show character is an individual, often anthropomorphic or fantastical, who inhabits the surreal world of the park and contributes to its comedic, slice-of-life adventures through distinctive personalities, relationships, and over-the-top antics.
-
E.
Adventure Time song
An Adventure Time song is a whimsical, emotionally resonant musical piece featured in the animated series "Adventure Time," often blending playful melodies with surreal, heartfelt, or humorous lyrics that enhance the show's storytelling and character development.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76dcc3ac8819096a3ed52f5fa2523 |
completed | May 3, 2026, 3:46 p.m. |
Created at: May 3, 2026, 4:01 p.m.