Triple

T35013208
Position Surface form Disambiguated ID Type / Status
Subject Iliac Bay E1009985 entity
Predicate hasInGameMap P18236 FINISHED
Object The Elder Scrolls II: Daggerfall world map NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The Elder Scrolls II: Daggerfall world map | Statement: [Iliac Bay, hasInGameMap, The Elder Scrolls II: Daggerfall world map]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasInGameMap
Context triple: [Iliac Bay, hasInGameMap, The Elder Scrolls II: Daggerfall world map]
  • A. hasInGameSign
    Indicates that an entity is represented or referenced by a sign or signage within a game environment.
  • B. hasInGameService
    Indicates that one entity provides or is associated with a service that is available or usable within a game environment.
  • C. hasInGameCategory
    Indicates that an in-game item, action, or entity belongs to a specific predefined category within the game’s classification system.
  • D. isOnSystemMap chosen
    Indicates that an entity is currently displayed or represented on a particular system map.
  • E. playableInGame
    Indicates that something can be used or controlled as an active element within a particular game.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76dcc3ac8819096a3ed52f5fa2523 completed May 3, 2026, 3:46 p.m.
NER Named-entity recognition batch_6a004d0b46148190bcec4ea67acfe170 completed May 10, 2026, 9:16 a.m.
PD Predicate disambiguation batch_6a004c92283081909f229c1720af155a completed May 10, 2026, 9:14 a.m.
Created at: May 3, 2026, 4:01 p.m.