Triple
T35011701
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | The Nine Divines |
E1009952
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | concept in The Elder Scrolls |
C66071
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: concept in The Elder Scrolls Context triple: [The Nine Divines, instanceOf, concept in The Elder Scrolls]
-
A.
character in The Elder Scrolls
A character in The Elder Scrolls is an individual entity within the game world, defined by attributes, skills, race, background, and interactive roles in the series’ narrative and gameplay.
-
B.
organization in The Elder Scrolls
An organization in The Elder Scrolls is a structured group of individuals—such as guilds, factions, cults, or orders—united by shared goals, beliefs, or functions that influence the political, social, or magical landscape of the game world.
-
C.
event in The Elder Scrolls universe
An event in The Elder Scrolls universe is a significant occurrence—such as a battle, prophecy fulfillment, political upheaval, or divine intervention—that shapes the history, cultures, and power dynamics of Tamriel and its surrounding realms.
-
D.
World of Warcraft lore concept
A World of Warcraft lore concept is a narrative element—such as a character, faction, event, or artifact—that contributes to the overarching mythos, history, and cosmology of the Warcraft universe.
-
E.
location in The Elder Scrolls
A location in The Elder Scrolls is any distinct, explorable place within the game world—such as cities, dungeons, wilderness areas, or landmarks—defined by its geography, lore, inhabitants, and interactive elements.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76dcc3ac8819096a3ed52f5fa2523 |
completed | May 3, 2026, 3:46 p.m. |
Created at: May 3, 2026, 4:01 p.m.