Triple

T35010963
Position Surface form Disambiguated ID Type / Status
Subject Sunset Sarsaparilla E1009937 entity
Predicate inGameEffect P106972 FINISHED
Object restores hit points LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: restores hit points | Statement: [Sunset Sarsaparilla, inGameEffect, restores hit points]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: inGameEffect
Context triple: [Sunset Sarsaparilla, inGameEffect, restores hit points]
  • A. eventEffect
    Indicates the resulting change, outcome, or consequence that one event has on another state, entity, or event.
  • B. visualEffect
    Indicates that one entity produces, modifies, or is associated with a particular visual effect on another entity or within a scene.
  • C. showsEffect
    Indicates that one entity produces, demonstrates, or reveals a particular effect or outcome on another entity or context.
  • D. providesEffect chosen
    Indicates that one entity causes, delivers, or produces a particular effect or outcome on another entity.
  • E. temporaryEffect
    Indicates that one entity causes or experiences an effect that is limited in duration and does not produce a lasting change.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76dcc3ac8819096a3ed52f5fa2523 completed May 3, 2026, 3:46 p.m.
NER Named-entity recognition batch_69f78fd5a6388190bfda4bbb2e222e5b completed May 3, 2026, 6:11 p.m.
PD Predicate disambiguation batch_69f78e2ac3fc819081a45c6841375c8d completed May 3, 2026, 6:04 p.m.
Created at: May 3, 2026, 4:01 p.m.