Triple

T35010269
Position Surface form Disambiguated ID Type / Status
Subject Boneyard region E1009923 entity
Predicate instanceOf P0 FINISHED
Object region in the Fallout universe C32072 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: region in the Fallout universe
Context triple: [Boneyard region, instanceOf, region in the Fallout universe]
  • A. location in The Elder Scrolls universe
    A location in The Elder Scrolls universe is any distinct, explorable place—such as cities, dungeons, regions, or landmarks—within the series’ fictional world that can be visited, referenced, or interacted with in-game or in lore.
  • B. government institution in the Fallout universe
    A government institution in the Fallout universe is an organized body of authority—pre- or post-war—that creates, enforces, or administers laws, policies, and public services within a specific faction, region, or remnant of the former United States.
  • C. location in the Diablo universe
    A location in the Diablo universe is any distinct, lore-rich place—such as towns, dungeons, wilderness areas, or realms—where characters can explore, battle enemies, and experience story events within Sanctuary and its connected planes.
  • D. Fallout franchise element chosen
    A Fallout franchise element is any distinct component—such as characters, factions, locations, technologies, or lore artifacts—that contributes to the post-apocalyptic world, narrative, and gameplay identity of the Fallout series.
  • E. Fallout 3 location
    A Fallout 3 location is any distinct, explorable area within the game world—such as settlements, ruins, vaults, or landmarks—recognized by the game’s map and often containing quests, characters, enemies, or loot.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76dcc3ac8819096a3ed52f5fa2523 completed May 3, 2026, 3:46 p.m.
Created at: May 3, 2026, 4:01 p.m.