Triple
T35010269
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Boneyard region |
E1009923
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | region in the Fallout universe |
C32072
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: region in the Fallout universe Context triple: [Boneyard region, instanceOf, region in the Fallout universe]
-
A.
location in The Elder Scrolls universe
A location in The Elder Scrolls universe is any distinct, explorable place—such as cities, dungeons, regions, or landmarks—within the series’ fictional world that can be visited, referenced, or interacted with in-game or in lore.
-
B.
government institution in the Fallout universe
A government institution in the Fallout universe is an organized body of authority—pre- or post-war—that creates, enforces, or administers laws, policies, and public services within a specific faction, region, or remnant of the former United States.
-
C.
location in the Diablo universe
A location in the Diablo universe is any distinct, lore-rich place—such as towns, dungeons, wilderness areas, or realms—where characters can explore, battle enemies, and experience story events within Sanctuary and its connected planes.
-
D.
Fallout franchise element
chosen
A Fallout franchise element is any distinct component—such as characters, factions, locations, technologies, or lore artifacts—that contributes to the post-apocalyptic world, narrative, and gameplay identity of the Fallout series.
-
E.
Fallout 3 location
A Fallout 3 location is any distinct, explorable area within the game world—such as settlements, ruins, vaults, or landmarks—recognized by the game’s map and often containing quests, characters, enemies, or loot.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76dcc3ac8819096a3ed52f5fa2523 |
completed | May 3, 2026, 3:46 p.m. |
Created at: May 3, 2026, 4:01 p.m.